It brings the excitement and challenge of F1 racing to fans around the world, allowing them to experience the thrill of driving on some of the most famous racing circuits globally. In summary, the availability of all F1 season tracks as mods in Assetto Corsa is a remarkable achievement for the modding community. The immersive nature of these mods, combined with the high-speed thrills of F1, makes for an exhilarating virtual racing experience. These mods not only cater to hardcore F1 enthusiasts but also to those new to the sport, offering an accessible and engaging way to understand and appreciate the complexities of F1 racing. From the high-speed straights of Monza to the tight corners of Monaco, each track offers a unique racing experience, mirroring the real-world challenges faced by F1 drivers. With these Assetto Corsa mods, each F1 track is recreated with attention to detail, allowing players to experience the nuances and challenges of these iconic circuits. The evolution of F1 since its inception in the 1950s has been marked by significant technological advancements and a substantial increase in its global fanbase. This incredible speed is primarily due to their ability to generate significant aerodynamic downforce, allowing for extraordinary cornering speeds. This dual focus on individual and team success is a key aspect of F1’s enduring appeal and competitive nature.į1 cars are renowned for being the fastest regulated road-course racing cars in the world. It's like the water in front disappears as you drive into it.The sport employs a points system to determine its annual champions: one for drivers (the World Drivers’ Championship) and one for constructors (the World Constructors’ Championship). I also don't see any graphical effect of the water from the car in front hitting the windshield (and therefore worsening vision). It looks like the cars ahead are emitting puffs/clouds of smoke rather than a rooster-tail of water getting shot hard out of the car's tyres and it's diffuser. Apart from looking quite dated and unrealistic in TV/trackside cam, it also looks quite unrealistic from the cockpit when following another car. They still look very old school due to looking like a bunch of individual puffs (because that's what I think they technically are, same with other games, not just RF2). I hope S397 updates the rain graphics too. Question: Does any one know if there have been any rain/weather updates over the past few years? Any thing regarding rubbering-in, wet lines, hydroplaning, puddles and different amounts of wet grip according to different depths of water on different parts of the track, humidity, any weather/rain physics changes/updates? Now, if we could only get some iRacing/SRS-like multiplayer infrastructure going. Go send some kudos in dollar form Studio 397's way and do yourself a favour and take advantage of the Steam Summer Sale! Le Mans is definitely up there with Sebring quality, too, and contrary to what I heard is not *that* bad on performance relative to other tracks (I averaged 60-70fps i7 2600k 980 ti).Īll in all, it's as good as people have been saying. I was wary it might not be up to Sebring standards but it's very, very good. Reiza's Imola is a surprisingly high quality track. I find something about the newer GT3 Challenger and GTE cars to be a little better than the original GT3 Package cars.Īnd rFactor2's car ffb, physics and handling come together in a way no other sim does and produces a really enjoyable experience. On sale, it makes it a little bit more palatable, and the cars and tracks are really quite enjoyable. My problem was never about per-dlc pricing but about how much it will end up costing to get a complete package. While I still don't agree with the pricing strategy, I can't argue with the quality of the DLC and I want to support the last current gen open moddable platform sim. For all my moaning about full package price in other threads, I ended up buying the GT3 Challengers, Endurance, and Reiza packs over at the Steam Summer Sale.
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